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Ranger

Description

Permitted Armour: Chain, Leather and Cloth.

Wizard in Charge: Stom
Deputy Wizard:

Stats

Charisma Constitution Dexterity Intelligence Strength Wisdom
Primary Primary Primary Secondary Secondary Secondary

Skills

Combat Weapons Magic Other
Armoury: Secondary Blade: Primary Healing: Secondary Bargaining: Tertiary
Attack: Primary Blunt: Tertiary Insight: Secondary Riding: Secondary
Defence: Secondary Knife: Secondary Woodcraft: Primary Stealth: Primary
Double Wielding: Tertiary Projectile: Primary
Melee: Tertiary Thrown: Secondary
Shields:  Secondary Whip: Tertiary

Guild Hall

Location:

Description:

Guild Features

Ranger Skills

Ranger skills are often restricted by Terrain, from as simple as indoors/outdoors issues to the differences between Forest, Desert, Mountains etc.

Name Level Stat/Skill Description
Second Wind 10 Con Refresh all Stamina Points & boost your total for a short time
Erase Ranger Sign 10 Woodcraft Remove a Ranger Sign from an area
Lay Ranger Sign 10 Woodcraft Place a Ranger only message in an area
Forest Whistle 15 Woodcraft Lower a foe's chance to hit/APR randomly over a few rounds
Make Fire 15 Woodcraft Create a fire in the room, providing Light, a Torch & cooking
Terrain Check 15 Woodcraft Gives information on current room such as Area Type
Concealment 20 Stealth Become Invisible in outdoors Areas, improves (allows Invisible movement) as you Level
Sentry 20 Woodcraft Summon a Raven in a room to alert you when others enter it
Fletching 25 Projectile Improve an Arrow Stack's accuracy & Damage
Make Fishing Rod 25 Woodcraft Craft a Fishing Rod
Root For Bait 25 Woodcraft Find Bait for a Fishing Rod
Forest Call 30 Woodcraft
Tracking 30 Woodcraft Allows you to follow someones tracks
Foraging 35 Woodcraft
Sure Shot 35 Projectile Damaging Attack
Skin Corpse 40 Woodrcraft
Feint 45 Blade Damaging Attack OR Increased APR for 1 round
Apply Bandage 50 Healing
Arrow Volley 50 Projectile Damaging Attack with a chance to cause Fear
Game Hunting 55 Projectile
Pursue Foe 60 Stealth
Bowyer Craft 65 Projectile
Disable Snare 65 Woodcraft
Herbal Salve 65 Healing
Ranged Shot 70 Projectile
Ambush 75 Stealth
Slice 75 Blade
Snaring 75 Woodcraft
Fix Bow 80 Projectile Repair a Projectile weapon
Call Animal 90 Woodcraft
Feed Animal 90 Woodcraft
Make Bow String 95 Projectile Craft a Bow String
Improved Salve 95 Healing
Instruct Animal 95 Woodcraft
Rapid Shot 95 Projectile
Skewer 100 Projectile

The Clans

At Level 16 Rangers may choose a Clan, a kinship with a kind of animal that is so strong it colours all they do and enhances some skills but weakens others. Clan members may also get temporary tattoos at their Guild Hall, providing short term bonuses.

Leaving a Clan is possible, but you will NEVER be able to rejoin that it, you will lose up to 33% of your current experience and all abilities and bonuses. Also should you ever harm an animal with which you share an affinity you will suffer severe losses of both Experience and Skills! With that in mind, here are the available Clans...

Bear

Clan Bear

Bears are strong and tough, advocating physical strength as the means to win the day. Whilst every Ranger knows that cunning and strength go hand in hand, those of Clan Bear have honed their raw physical power to such an extent that all other things being equal, they will best all but the toughest of foes. Thus they are extremely strong, hardy and powerful in hand to hand combat. Clan Bear hold any kind of Bear as sacred but above all they have an affinity with the Grizzly, with whom they share a special bond.

Name Level Skill Description
Tattoo N/A N/A + 5 Melee for 10 minutes
Conceal 20 Stealth Decreased effectiveness
Skin Corpse 40 Woodcraft Enhanced effectiveness
Snaring 75 Woodcraft Enhanced effectiveness
Enhanced Toughness 85 Woodcraft +50 HP
Enhanced Strength 110 Woodcraft + 3 Strength
Bear Hug 120 Attack Damaging attack based on Strength


Eagle

Clan Eagle

Believing that precision of action and timing can turn even the toughest battle, Eagle share the closest link to their animal kin. They also benefit from vastly improved vision and form telepathic links to the Eagles, viewing the world through their eyes and summoning flights of them to strike down at their foes. Fairly obviously, Clan Eagle prefer an open sky and have an extreme dislike for being underground. Clan Eagle are kin to every type of Eagle found within the Western Realms, but their rarity means that it is hard to say if they are particually close with any one type...

Name Level Skill Description
Tattoo N/A N/A + 3 Intelligence for 10 minutes
Tracking 30 Woodcraft Enhanced effectiveness
Foraging 35 Woodcraft Decreased effectiveness
Pursue Foe 60 Stealth Decreased effectiveness
Ambush 75 Stealth Enhanced effectiveness
Enhanced Sight 85 Woodcraft Improved Nightvision
Eagle Eye 110 Woodcraft Scry or detect nearby stealthed beings
Enhanced Agility 120 Woodcraft + 1 Dexterity
Flurry 120 Woodcraft Damaging/Stunning attack


Stag

Clan Stag

Like their forest dwelling kindred, these elusive and secretive Rangers are fleet of foot and experts at evasion. More than any they understand that to stand and fight when the advantage is with your foe brings death. By choosing their battles carefully Clan Stag achieve great success in combat and should the tide turn against them they slip back into the forest like ghosts. Some have made the mistake of believing this to be a sign of weakness and have paid for their mistake with their life, falling to a devastating impalement they never saw coming. Even by the standards of the already hardy Rangers the Stag are possessed of great stamina and can cover extremely long distances without needing to stop and rest, not that they would enter towns or villages to do so as this Clan has great contempt for them, finding the closely packed streets to be extremely claustrophobic. Clan Stag are kin to all kinds of Deer and Stags and show great affinity to all similar creatures.

Name Level Skill Description
Tattoo N/A N/A
Foraging 35 Woodcraft Increased effectiveness
Game Hunting 55 Projectile Decreased effectiveness
Ambush 75 Stealth Decreased effectiveness
Enhanced Stamina 85 Woodcraft Increased Stamina Point total/regeneration
Elude Foe 110 Woodcraft Turn invisible and flee combat
Impale 120 Blade Damaging attack that ignores Armour


Wolf

Clan Wolf

None understand the value of teamwork as well this stealthy Clan. They often travel in parties composed solely of Clan members, possessing sudden and terrifying bursts of ferocity - enough to overcome all but the most stalwart defenders. Clan Wolf excels in matters of hunting and stalking, preferring sudden hit and run attacks and the ferocity of the pack at hunt to bring down their foe before their victims can react. They can also tap into the raw, primal fear of the Wolf that dwells within every creature and are generally intimidating. They are kin to all the many Wolves of the Realms but spend most of their time around Forest Wolves.

Name Level Skill Description
Tattoo N/A N/A
Apply Bandage 50 Healing Decreased effectiveness
Game Hunting 55 Projectile Enhanced effectiveness
Pursue Foe 60 Stealth Enhanced effectiveness
Packhunt 85 Woodcraft Combat bonuses in Party with Clanmates
Stalking 110 Woodcraft Disappear, then get several extra attacks
Wolf Howl 120 Woodcraft Stun/Weaken a foe

Ranger Races

Artrell:

Dwarf: The Clans of Bear and Stag appeal most to these folk, capitalising on their strong and hardy natures. Their extensive Blade skills make short work of a foe and most make up for their lack of defensive capability with a good Shield. Later on many move to Fighter or Cleric (Brangwen or Caitlin)  to continue improving in this regard.

Elf: Naturally drawn to Eagle or Wolf, Elves exclusively focus on Projectile weaponry. Their damaging abilities are superb and later shifts to either Druid or Rogue (Assassin) only increase this whislt adding additional durability. They are a tad fragile however.

Faerie:

Giant:

Gnome:

Half-Elf:

Human:

Nymph:

Satyr:

Half-Orc:

Halfling: Ludicrously skilled with Projectile weaponry, Eagle cries out to the hearts of these small folk. Truly the best with a bow, Halflings find life as a Ranger almost too easy. Later many add the abilities of a Monk (Any) or Rogue (Any) to their skillset, entirely dependent on their personal inclinations, and only grow more ridiculously capable as a result.


Ranger Multi-Classes

Single-Class desc here

Ranger-Cleric:

Ranger-Druid:

Ranger-Fighter:

Fighter-Monk:

Ranger-Rogue:

Ranger-Warmage:

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