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Lizardman

Description

The swamp-dwelling Lizardmen have recently begun to emerge from their homes in the jungle southeast of Drakenwood into the wider Realms. Most are hostile creatures who will attack others on sight, but one sect has risen that seems far more intelligent and who interact with others on, if not friendly, at least non-violent terms.

These Lizardmen have little affinity with their more primative brethren, though they cannot entirely escape their aggressive tendencies and lean naturally towards more physical Classes. Magic tends to confuse them and they are very wary of it in all forms. That is not to say they are unable to use it - more that their control is tenuous at best. These Lizardmen have learnt to wear Human armour and use their weapons quite proficiently.

Notes: Lizardmen can breath underwater as they have gills as well as lungs. In addition their natural scales provide excellent defence.

Recommended Classes: Cleric (Caitlin or Brangwen), Fighter or Rogue (Bandit).

Stats

Charisma Constitution Dexterity Intelligence Strength Wisdom
-2 +2 0 -2 +2 -3

Skills

Combat Weapons Magic Other
Armoury: Blade:  Conjuring: -10 Application:
Attack: +5 Blunt: +5 Faith:  Bargaining:
Defence: +5 Knife:  Healing: Chi: -10
Double Wielding:  Polearm:  Insight: Murder: 
Melee:  Projectile:  Magic Attack: -5 Riding:
Shields: +5 Staff: Magic Defence: -5 Skullduggery:
Thrown: +5 Woodcraft: -10 Stealing:
Two-Handed: +5 Stealth: 
Whip: 

Misc

Night Vision Above Average
Average Height 7' 0"
Average Weight 16st 11lbs
Primary Language Thepa
Maturity 18 Years